What can you expect them to PSO2 Meseta discharge a 50 minutes read on what is gonna transfer lol? This can be an overhaul not a brand new game it's clear that they called it an UPDATE! This may be a silly question but is that coming to Xbox? I assume so but I only watched ps4 and computer on the Japanese trailer. Essentially, if you like said things, then keep them with you. Whether there are other items that you would like, look at selling to purchase different products. Though you have a thousand Meseta so may as well just keep them.
I kinda love that PSO2 is becoming a"A Realm Reborn" level upgrade, at the exact same period that FFXIV is reworking it is ARR to become more user-friendly. So in reality, this is a new game which conveys characters and their makeup. I wonder how weapons/units will stack up between the matches. The indication that you won't have the ability to equip some until you reach a certain level means that gear you get in PSO2 will be applicable to NGS, at least in the first phases of the game. Am playing UK without any issues. If you want in sport purchases with actual money it is a pain but besides that not place locked at all.
Everyone's upset their"progress" won't move over, but nobody seems to understand that NGS is an entirely different game mode out of PSO2 as we currently know it. We do not even know if the ability trees or pool of available skills are 1:1 involving PSO2 and NGS. They probably aren't. This is similar to being mad your Xenoblade Chronicles advancement doesn't move over to Xenoblade Chronicles 2. It's a totally different game, using an entirely different story, with an entirely different world. They have similar combat systems with similar leveling mechanics, but they are not similar.
That comparison holds true between PSO2 and NGS. What you are whining about is completely unrealistic. And, if you are so a lot of PSO2 purist that you will just refuse to perform NGS, nice, don't. You are still getting a full graphical overhaul of the main game, and that alone is sufficient to get excited about. You are acting like this may supercede PSO2 in every way and the present PSO2 will just die. The first PSO2 is literally getting a complete engine rework and graphic overhaul, it could not be farther from being lifeless. What more do you really desire?
Both in structure and in method. Something such as"spam NGS Advance Quests while angling for RNG PSE drops for 20 levels on each course" would be an issue. Course levels with varying classes versus 80 character levels with no changeable classes) would help.This way the game has the primary core aspects players expect but is new and fresh at the same moment. I think it's still likely to be instanced rather than truly open world. Gameplay shown so far has shown 8 player instance maxes. This would not break current AI systems, considering the current AI just follow your path or teleport to you when they get stuck. The world is huge and open, but everything out of cities was instanced. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is huge and open, but everything out of cities was instanced. They watered down the climbing into a formula and changed a bunch of courses but now that pso2 sales it has gone I constantly want to play with it.